


I create visual concepts at the intersection of product design, 3D, and artistic exploration. My approach is intuitive and minimal, often inspired by everyday objects, industrial aesthetics, and Japanese visual culture. I mainly use Plasticity and Blender for modeling, combined with Substance 3D Painter for texturing. Each project is treated like a standalone object — useful, simple, and visually intentional. No final products here — just ideas in motion, somewhere between design, image, and intention.