







A study of plasticity and angular design using Blender OBLIQUE-01 is a conceptual eyewear frame created as an exploration of form, balance, and visual tension. Entirely modeled in Blender, this project investigates the idea of plasticity — how a rigid material can evoke softness, stretch, and movement through its geometry alone. Inspired by brutalist architecture and the sharp edges of industrial product design, the frame plays with the contrast between hard edges and fluid surfaces. The silhouette is precise and minimal, yet sculptural — leaning towards something that feels more like an object of presence than a wearable accessory. OBLIQUE-01 is not just a digital frame — it’s a form experiment. A way to rethink everyday objects through pure 3D language and sculptural expression.